How to build the Skidbladnir?
Building the Skidbladnir, as well as its navskids, is designed as an internal mini-game for the IFSCL. We strongly encourage you to study the books in your inventory to find the codes and values needed to construct the virtual submarine yourself. Access your inventory from the radial menu (right-click), then press Tab to display the books.
Step 1: Configuring the Skidbladnir
First, you need to configure the main hull of the Skidbladnir using the virtual constructor.
Preload the Skidbladnir
Open the 'Virtual Constructor'.
build
Preload the construction parameters for the Skidbladnir.
build.skid
Configure the Skidbladnir
Configure the construction code for the Skidbladnir.
Where to find the construction code of the Skidbladnir?
The construction code for the Skidbladnir is found on page 245 of the book Moby Dick.

skid.code.<ConstructionCode> skid.code.35S58B (example)
Configure the bipolar coordinates for the Skidbladnir.
Where to find the bipolar coordinates of the Skidbladnir?
The bipolar coordinates for the Skidbladnir are found on page 235 of the book Moby Dick.

skid.crdbipolar.<CrdX>.<CrdY> skid.crdbipolar.834.879 (example)
Configure the energy allocated to the Skidbladnir.
skid.energie.1000
Configure the construction order of the modules for the Skidbladnir.
In what order should the modules be configured?
When constructing the submarine, you must configure, in a specific order, each of the 10 modules of the Skidbladnir. This order is indicated by the 3 Post-its: green, blue and yellow found in the book Moby Dick. Each Post-it indicates, in a certain order, the pages of the book where the submarine modules are listed.
Order 1
The green Post-it located on the first page of the book indicates the configuration order of the first 4 modules (
main axis,stabilizer,shields, andthrusters) of the submarine. The Post-it indicates the chapter number where the module's name is found.
Order 2
The blue Post-it located on page 561 indicates the configuration order of modules 5, 6, and 7 (
torpedoes,retrobrakes, andgrapples) of the submarine.
Order 3
The yellow Post-it located on page 203 indicates the configuration order of modules 8, 9, and 10 (
numeric key,sonar, andturbohelix) of the submarine.
skid.order.<Module> skid.order.propulseurs (example)
Step 2: Configuring the navskids
Once the main hull of the Skidbladnir is configured, you need to configure the 4 navskids.
Preload a navskid
Preload the construction parameters of the navskid in the virtual constructor.
build.navskid<X> build.navskidP (example)
Configure a navskid
Configure the construction code for the navskid.
Where to find the construction codes for the navskids?
The construction codes for the 4 navskids are found in the book 20,000 Leagues Under the Sea.
Violet navskid
The construction code for the violet navskid is found on the Post-it on page 371 of the book 20,000 Leagues Under the Sea.

Yellow navskid
The construction code for the yellow navskid is found on page 300 of the book 20,000 Leagues Under the Sea.

Silver navskid
The construction code for the silver navskid is found on page 266 of the book 20,000 Leagues Under the Sea.

Red navskid
To find the construction code for the red navskid, first go to page 390 of the book 20,000 Leagues Under the Sea to find the number (1, 2, or 3) of the code.
Then go to page 373 to find the code associated with the number found on the previous page.

navskid<X>.code.<ConstructionCode> navskidY.code.48N79Y
Step 3: Compiling the Skidbladnir
Once the main hull and the 4 navskids are configured, you can launch the compilation of the Skidbladnir.
Validate the different parameters you have configured by running a construction simulation.
build.sim
Launch the compilation of the Skidbladnir.
build.compile
Once compilation is complete, launch the construction of the Skidbladnir.
build.exe
Step 4: Finalizing the Skidbladnir
Once the Skidbladnir is built, you still need to supply it with a massive amount of energy using the Multiscan to finalize its construction.
Prepare the energy transfer program
Open the energy transmission program.
transm
Switch the program to Combine mode.
transm.mode.combine
Select 4 towers located in a surface territory.
transm.to.<Territory>.<TowerNum> (x4) transm.to.montagne.1 (example)
Send energy to the Skidbladnir
Target the Skidbladnir with the energy transmission program.
transm.skid
Activate the 4 towers to activate the Multiscan and thus complete the construction of the Skidbladnir.
transm.exe
