[TUTORIAL] Building the SkidbladnirHow to build the Skidbladnir?

How to build the Skidbladnir?

Building the Skidbladnir, as well as its navskids, is designed as an internal mini-game for the IFSCL. We strongly encourage you to study the books in your inventory to find the codes and values needed to construct the virtual submarine yourself. Access your inventory from the radial menu (right-click), then press Tab to display the books.

Step 1: Configuring the Skidbladnir

First, you need to configure the main hull of the Skidbladnir using the virtual constructor.

Preload the Skidbladnir
  1. Open the 'Virtual Constructor'.

    build
    
    Construction%20Skid.004
  2. Preload the construction parameters for the Skidbladnir.

    build.skid
    
    Construction%20Skid.005
Configure the Skidbladnir
  1. Configure the construction code for the Skidbladnir.

    Where to find the construction code of the Skidbladnir?

    The construction code for the Skidbladnir is found on page 245 of the book Moby Dick.

    Construction%20Skid.007

    skid.code.<ConstructionCode>
    skid.code.35S58B (example)
    
    Construction%20Skid.006
  2. Configure the bipolar coordinates for the Skidbladnir.

    Where to find the bipolar coordinates of the Skidbladnir?

    The bipolar coordinates for the Skidbladnir are found on page 235 of the book Moby Dick.

    Construction%20Skid.009

    skid.crdbipolar.<CrdX>.<CrdY>
    skid.crdbipolar.834.879 (example)
    
    Construction%20Skid.008
  3. Configure the energy allocated to the Skidbladnir.

    skid.energie.1000
    
    Construction%20Skid.010
  4. Configure the construction order of the modules for the Skidbladnir.

    In what order should the modules be configured?

    When constructing the submarine, you must configure, in a specific order, each of the 10 modules of the Skidbladnir. This order is indicated by the 3 Post-its: green, blue and yellow found in the book Moby Dick. Each Post-it indicates, in a certain order, the pages of the book where the submarine modules are listed.

    Order 1

    The green Post-it located on the first page of the book indicates the configuration order of the first 4 modules (main axis, stabilizer, shields, and thrusters) of the submarine. The Post-it indicates the chapter number where the module's name is found.

    Construction%20Skid.011
    Order 2

    The blue Post-it located on page 561 indicates the configuration order of modules 5, 6, and 7 (torpedoes, retrobrakes, and grapples) of the submarine.

    Construction%20Skid.012
    Order 3

    The yellow Post-it located on page 203 indicates the configuration order of modules 8, 9, and 10 (numeric key, sonar, and turbohelix) of the submarine.

    Construction%20Skid.013

    skid.order.<Module>
    skid.order.propulseurs (example)
    
    Construction%20Skid.014

Step 2: Configuring the navskids

Once the main hull of the Skidbladnir is configured, you need to configure the 4 navskids.

Preload a navskid
  1. Preload the construction parameters of the navskid in the virtual constructor.

    Note:

    Each navskid is associated with a unique color. The variable X corresponds to the first letter of the color (in English) of the shuttle you wish to configure.

    • NavskidP - Violet Navskid (Purple)
    • NavskidY - Yellow Navskid (Yellow)
    • NavskidS - Silver Navskid (Silver)
    • NavskidR - Red Navskid (Red)

    build.navskid<X>
    build.navskidP (example)
    
    Construction%20Skid.015
Configure a navskid
  1. Configure the construction code for the navskid.

    Where to find the construction codes for the navskids?

    The construction codes for the 4 navskids are found in the book 20,000 Leagues Under the Sea.

    Violet navskid

    The construction code for the violet navskid is found on the Post-it on page 371 of the book 20,000 Leagues Under the Sea.

    Construction%20Skid.016
    Yellow navskid

    The construction code for the yellow navskid is found on page 300 of the book 20,000 Leagues Under the Sea.

    Construction%20Skid.017
    Silver navskid

    The construction code for the silver navskid is found on page 266 of the book 20,000 Leagues Under the Sea.

    Construction%20Skid.018
    Red navskid

    To find the construction code for the red navskid, first go to page 390 of the book 20,000 Leagues Under the Sea to find the number (1, 2, or 3) of the code.

    Then go to page 373 to find the code associated with the number found on the previous page.

    Construction%20Skid.019

    navskid<X>.code.<ConstructionCode>
    navskidY.code.48N79Y
    
    Construction%20Skid.020

Step 3: Compiling the Skidbladnir

Once the main hull and the 4 navskids are configured, you can launch the compilation of the Skidbladnir.

  1. Validate the different parameters you have configured by running a construction simulation.

    Warning:

    If you made a mistake when entering one or more parameters, an anomaly window will indicate the source of the problem.

    build.sim
    
    Construction%20Skid.021
  2. Launch the compilation of the Skidbladnir.

    Note:

    You can speed up the in-game time by clicking on the clock face of the 'Clock' window.

    build.compile
    
    Construction%20Skid.022
  3. Once compilation is complete, launch the construction of the Skidbladnir.

    Warning:

    build.exe
    
    Construction%20Skid.023

Step 4: Finalizing the Skidbladnir

Once the Skidbladnir is built, you still need to supply it with a massive amount of energy using the Multiscan to finalize its construction.

Prepare the energy transfer program
  1. Open the energy transmission program.

    transm
    
    Construction%20Skid.024
  2. Switch the program to Combine mode.

    transm.mode.combine
    
    Construction%20Skid.025
  3. Select 4 towers located in a surface territory.

    transm.to.<Territory>.<TowerNum> (x4)
    transm.to.montagne.1 (example)
    
    Construction%20Skid.026
Send energy to the Skidbladnir

Note:

You must have entered the build.exe command to complete the Skidbladnir construction.

  1. Target the Skidbladnir with the energy transmission program.

    transm.skid
    
    Construction%20Skid.027
  2. Activate the 4 towers to activate the Multiscan and thus complete the construction of the Skidbladnir.

    transm.exe
    
    Construction%20Skid.028