How to construct the territories of Lyoko?
Constructing the territories of Lyoko requires juggling multiple windows to find the various codes and values needed for configuring each territory.
Step 1: Find the necessary information
Each territory requires different information found in the 'Lyoko Build Codes' and 'Tower Passage Info' windows. These codes change with each new game session, so it is essential to check them before constructing a territory.
The 'Lyoko Build Codes' window
Open the 'Lyoko Build Codes' window.
buildcodes
Select the surface territory (
mountain,desert,forest, orice) you wish to construct.buildcodes.<TerritorySurface> buildcodes.forest (example)
The 'Lyoko Build Codes' window groups various codes and values essential for constructing a territory of Lyoko.
Construction code
The construction codes for the four surface territories are displayed in the center of the window, one above the other, in the following order from top to bottom: Mountain , Desert , Forest , and Ice . The code for the 5th Territory is displayed to the right of the window, next to the symbol .Bipolar coordinates
The coordinates (x; y) of the selected territory are displayed to the right of the window in two rectangles with a light red background. The upper rectangle contains the 'x' coordinate, while the lower rectangle contains the 'y' coordinate.WayTower Road code
The WayTower Road code is essential for configuring the towers of a territory. The code for the selected territory is displayed at the top-right of the window.

The 'Tower Passage Info' window
Open the 'Virtual Map'.
vmap
Open the 'Tower Passage Info' window.
vmap.accestour
Select the surface territory whose WayTower Access code you want to display by clicking on the territory logo ( Mountain, Desert, Forest, or Ice) located below the 3D model of the tower.

Step 2: Configure a territory
Now that you know where to find all the necessary information, you can configure a territory in the virtual builder.
Preload a territory in the virtual builder
Open the 'Virtual Builder'.
build
Preload the settings for the territory (
carthage,mountain,desert,forest, orice) you wish to configure.build.<Territory> build.forest (example)
Configure a territory
Configure the [construction code]{green-light} for the territory according to the one displayed in the 'Lyoko Build Codes' window.
<Territory>.code.<ConstructionCode> forest.code.43F45O (example)
Configure the [digital sea level]{blue-light} for the territory. This value must be between 300 and 600 meters.
<Territory>.digisea.<DigitalSeaLevel> forest.digisea.300 (example)
Configure the [bipolar coordinates]{blue-dark} for the territory according to those displayed in the 'Lyoko Build Codes' window.
<Territory>.crdbipolar.<CrdX>.<CrdY> forest.crdbipolar.270.213 (example)
Configure the [energy]{green-dark} allocated to the territory. For surface territories (Mountain , Desert , Forest , and Ice ), this value is 1,800 units, while for the 5th Territory it is 2,000 units.
<Territory>.energy.<EnergyValue> forest.energy.1800 (example)
Configure the towers of a territory
Configure the [WayTower Road code]{pink} for the towers of the territory according to the one displayed in the 'Lyoko Build Codes' window.
<Territory>.routetour.<WayTowerRoadCode> forest.routetour.010010 (example)
Configure the [WayTower Access code]{yellow} for the towers of the territory according to the one displayed in the 'Tower Passage Info' window.
<Territory>.accestour.<WayTowerAccessCode> forest.accestour.GCACCG (example)
Step 3: Compiling territories
Once all the territories you wish to construct are configured, all that remains is to compile and initiate the territory construction.
Validate the configured parameters by running a construction simulation.
build.sim
Start compiling the territory(ies).
build.compile
Once compilation is complete, initiate the construction of the territories.
build.exe
