IFSCL Frequently Asked Questions

Apologies for not responding directly, but I've been receiving the same question you're asking every day, for years, and I'm kinda alone on developing the game, so I don't have much time for it.
Instead of re-explaining the same thing each time, here's a detailed, pre-written answer

Immudelki, Creator of IFSCL

I - Installation

I.1 Minimum System Requirements

To run IFSCL, we recommend those minimum configurations:

  • Operating System: Windows 7 (64-bit) or higher
    Versions of the game partially compatible with MAC and LINUX are made available through delayed release.
  • Processor (CPU): Intel Core i5
  • Memory (RAM): 8 GB RAM
  • Graphic Card (GPU): Nvidia GeForce GTX 770 / AMD Radeon R9 280X
  • Storage needed to install the game: 2 GB
  • DirectX: Version 10 or higher
  • Accessories: Mouse + Keyboard

I.2 My antivirus is blocking access to the Kolossus Launcher or a IFSCL version, what can I do?

Please note that Avast can wrongly warn that the "Kolossus Launcher" is a virus. This is normal, you might need to deactivate Avast for a small time to execute the Kolossus a first time.

If you don't feel safe, you can check the launcher on VirusTotal to be sure there's not any virus.
The procedure to unlock the access to the Kolossus Launcher depends on your antivirus.

Here's some guides for the most common cases:

  • AVAST: 'Show hidden icons' in your taskbar. Do a right click on the AVAST icon, choose ‘Avast shields control’ and 'Disable for 10 minutes'.
  • Windows Defender: When you launch the application, choose 'More info' and 'Run anyway'.
  • On MacOS: Open your 'System Preferences', choose 'Security & Privacy' and click on the 'Open anyway' option.

The same procedure must be done on IFSCL if you have any saving problems.

I.3 My game freeze when booting up the game or pink textures appears

Those problems can have multiple origins:

  • The drivers of your graphics card is outdated, you have to update them.
  • You didn't install the package Microsoft Visual C++ Redistributable 2010 (x86) or (x64)
  • You don't have the last version of .NET
  • Your GPU isn't powerful enough

Please keep in mind that IFSCL is a modern game that use technologies with a lot of resources, the game isn't made to work on a simple notebook even if Immudelki always tries to optimize the game as much as possible.

II - Future of IFSCL

II.1 When is the next version coming out and what's in it?

All of your answers about release dates and the content of future versions of IFSCL are in the changelog.

To navigate easily, use the Ctrl + F shortcut to research by keywords to quickly find what you want.

You can also check the news page and the different social medias of IFSCL to be sure you don't miss anything!

II.2 Can we add our own Lyoko warriors?

No, this isn't the goal of IFSCL which wants to be as close as possible to the interface and not to make it a customizable game, which would need a constant support and would be too complex.

II.3 Will a multiplayer mode come out?

For now, no support for an online mode is planned.

II.4 Will we see the Evolution outfits, the Megapod, the Cortex, ... in IFSCL?

No, content from Code Lyoko Evolution won't be added to IFSCL.

II.5 When will IFSCL be completed?

The game creator, Immudelki, is a perfectionist about his project. Currently, it is impossible to answer precisely to this question. The only thing we can be sure about is that the developpement of the game will at least last until 2028.

II.6 The game, or some parts of the content (3D Models ...) will be made open source?

It is not planned that the entire game will be open source, especially because it uses some librairies that Immu bought which cannot be released without paying for it. For the 3D models, it's possible but you'll have to wait until the end of development of the game for it.

III - Immu's Room

III.1 What is a Immu's Room?

Every version of IFSCL from 2.0.5 to the 4.0.X cycle has a code to enter in the terminal of the interface. Back when they were released, it was used to unlock content to reveal the future of IFSCL to the players.

From versions 2.0.5 to 3.3.0, the content was shown in the format of a window showing the next programs to be added in the game.

Since version 3.3.0 and until cycle 4.0.X, the Immu's Room were used to announce the Story Mode of the game through explorable 3D rooms and containing hidden items to find.

You'll find the codes to every Immu's Room on the versions page that have one.

III.2 What are the codes for the Immu's Room?

Here is the complete list of Immu's Room codes for each version of the IFSCL:

Immu's Room
  • Version 2.0.5: river song spoiler
  • Version 2.1.5: run you clever boy and remember
  • Version 2.2.6: never blink with angels
  • Version 2.2.9: fantastic allons y geronimo
  • Version 2.4.2: the bad wolf bay
  • Version 2.4.8: who is face of boe
  • Version 2.6.2: ami good man
  • Version 3.0.0: just this once everybody lives
  • Version 3.1.3: gallifrey the long way round
  • Version 3.3.0: four and a half billion years
  • Version 3.4.0: i had a duty of care
  • Version 3.5.0: glad you knew that
  • Cycle 3.6.X: laugh hard run fast be kind
  • Cycle 3.8.X: what took you so long old man
Kawa's Room
  • Cycle 4.0.X: changing your mind
  • Cycle 4.5.X, 4.6.X and 4.7.X: have you seen this creature

IV - Technical questions

IV.1 How is IFSCL made?

The used softwares are Adobe Flash Pro, Adobe After Effects, Cinema 4D and Unity 3D. If you want to know more, the game creator invite you to simply do like him, search on the internet for tutorials and learn, with time and patience. The key is perseverance.

You can also check the Lives Making Of which gives a glimpse into the work that was made.

IV.2 Why is the game made with Unity and not Unreal Engine?

It is a personal choice from the creator. Also, Unity contains technologies more adapted for IFSCL's developpement.

IV.3 How to report bugs found in IFSCL?

A bug report system is directly built into the game.

In game, right-click to bring up the radial menu, then click on the flag to the left of the circle.

IV.4 What is the 'Plugins' folder on the Kolossus Launcher?

Plugins are extensions for the game. They can collect informations directly from the game with the LyokoAPI (activation/deactivation of towers, XANA's activities, …) to create plugins for the game. The plugins folder is made to easily add them to the game. Either that you made it yourself or downloaded on the internet.

V - Others

V.1 Can I translate the game in my language?

It is currently not possible to add translations into the game because it would take a lot of time to put them and check them every new version. You have to wait for the final version (check the changelog) until you can ask your offer again.

Considered translations (asked by more than 10 users): Turkish / Russian / Chinese.

V.2 Are voice actors planned for the story mode?

Several voices are planned to embody the different characters we will meet in the story mode, such as Aelita and Jeremy which are the official voice actors from the show in both French and English!

Franz Hopper also has his original voice in English. However, the French version is voiced by a professional voice actor.

VI - The creator

VI.1 Can I help the project financially?

While it is a fan game made with passion and is a non-profit project, the development of IFSCL costs a lot of money to Immudelki especially for buying software licences, maintaining servers to download the game, or even the financing of an original soundtrack made by Cinémorphique, a professional composer.

Thus, to help him cover the production cost of the game Immudelki has a Patreon where you can support him every month in order to help him bear the costs related to the development of the game. In return for this financial support, you will have access to new trailers of the game early and high-quality renders of some assets that Immudelki made during his making of streams on YouTube.

A Ulule crowdfunding already happened in 2018 to cover the cost related to recording the voices of the story mode. It was successfully funded with more than 4,000 euros. Thank you to all those who participated!

VI.2 Does the creator of the game needs help?

Not for the development of IFSCL directly, however you can post an encouragement message on the official Discord of the game, by making a video or by writing one or multiple articles on the game. He draws his motivation from the feedback of the players, so don’t hesitate.

VI.3 What else does he do in life?

The creator of the game, Immudelki, works at Ubisoft Montpellier. You can discover his other creations on his website: https://alexisfoletto.com.