[Tuto] Building the SkidbladnirHow to build the Skidbladnir

How to build the Skidbladnir

The building of the Skidbladnir and its navskids was created as an internal IFSCL mini-game. We strongly advise you to study the inventory's books, in order to find yourself the necessary codes and values to build the virtual submarine. Get to the inventory through the radial menu (right-click), then open the 'Book' section .

Step 1: Skidbladnir configuration

The first step is to configure the Skidbladnir's main hull with the virtual builder.

Preloading the Skidbladnir
  1. Open the 'Virtual builder'.

    build
    
    buildSkid_01
  2. Preload the Skidbladnir's building parameters.

    build.skid
    
    buildSkid_02
Configuring the Skidbladnir
  1. Configure the Skidbladnir's building code.

    Where is the Skidbladnir's building code?

    The Skidbladnir's building code is on the page 245 of the Moby Dick book.

    buildSkid_book_code

    skid.code.<BuildingCode>
    skid.code.35S58B (example)
    
    buildSkid_03
  2. Configure the Skidbladnir's bipolar coordinates.

    Where are the Skidbladnir's bipolar coordinates?

    The Skidbladnir's bipolar coordinates are on the page 235 of the Moby Dick book.

    buildSkid_book_crdBipolar

    skid.crdbipolar.<CrdX>.<CrdY>
    skid.crdbipolar.834.879 (example)
    
    buildSkid_04
  3. Configure the energy allocated to the Skidbladnir.

    skid.energie.1000
    
    buildSkid_05
  4. Configure the Skidbladnir's modules building order.

    What is the modules configuration's order?

    When building the submarine, you must configure in a precise order each one of the 10 Skidbladnir's modules. This order is designated by the 3 post-its green, blue and yellow which are in the Moby Dick book. Each post-it designates in a certain order the book pages on which to find the submarine's modules.

    Order 1

    The green post-it on the book's first page indicates the configuration order of the submarine's first four modules (main axis, stabilisers, shields and propulsors). The post-it designates the number of the chapter on which the module's name is.

    buildSkid_book_ordre_1
    Order 2

    The blue post-it on the 561 page indicates the configuration order of the submarine's 5th, 6thand 7th modules (torpedoes, retrobrakes and clamps).

    buildSkid_book_ordre_2
    Order 3

    The yellow post-it located on the 203 page indicates the configuration order of the submarine's 8th, 9thand 10th modules (digital key, sonar and turbohelix).

    buildSkid_book_ordre_3

    skid.ordre.<Module>
    skid.ordre.propulseurs (exemple)
    
    buildSkid_06

Step 2: Navskids configuration

Once the Skidbladnir's main hull is configured, you have to build the 4 navskids.

Preload a navskid
  1. Preload the navskid's building parameters in the virtual builder.

    Note:

    Each navskid is associated with a colour. The X variable corresponds to the navskid colour's first letter.

    • NavskidP - Purple Navskid
    • NavskidY - Yellow Navskid
    • NavskidS - Silver Navskid
    • NavskidR - Red Navskid

    build.navskid<X>
    build.navskidP (example)
    
    buildSkid_07
Configuring navskids
  1. Configure the navskid's building code.

    Where is the navskids' building code?

    The 4 navskids' building code can be found in the 20,000 leagues under the sea book.

    Purple navskid

    The purple navskid's building code is on the post-it on the page 371 of the 20,000 leagues under the sea book.

    buildSkid_book_navskid_purple
    Yellow navskid

    The yellow navskid's building code is on the post-it on the page 300 of the 20,000 leagues under the sea book.

    buildSkid_book_navskid_yellow
    Silver navskid

    The silver navskid's building code is on the post-it on the page 266 of the 20,000 leagues under the sea book.

    buildSkid_book_navskid_silver
    Red navskid

    In order to find the red navskid's building code, get to page 390 of the 20,000 leagues under the sea book in order to find the code number (1, 2 or 3).

    After that, go to page 373 and find the code linked to the number you have found on page 390.

    buildSkid_book_navskid_red

    navskid<X>.code.<Buildingcode>
    navskidY.code.48N79Y
    
    buildSkid_08

Étape 3 : Compilation du Skidbladnir

Une fois la coque principale et les 4 navskids configurés, vous pouvez lancer la compilation du Skidbladnir.

  1. Validez les différents paramètres que vous avez configurés en effectuant une simulation de construction.

    Warning:

    Si vous avez commis une erreur lors de la saisie d'un ou plusieurs paramètres, une fenêtre d'anomalie vous indiquera l'origine du problème.

    build.sim
    
    buildSkid_09
  2. Lancez la compilation du Skidbladnir.

    Note:

    Accélérez le temps en jeu en cliquant sur l'horloge qui se trouve dans l'agenda accessible depuis le menu radial (clic droit).

    build.compile
    
    buildSkid_10
  3. Une fois la compilation terminée, lancez la construction du Skidbladnir.

    Warning:

    build.exe
    
    buildSkid_11

Étape 4 : Finalisation du Skidbladnir

Une fois le Skidbladnir construit, vous devez encore lui fournir une énorme quantité d'énergie à l'aide du Mégascan pour finaliser sa construction.

Préparer le programme de transfert d'énergie
  1. Ouvrez le programme de transmission d'énergie.

    transm
    
    buildSkid_12
  2. Passez le programme en mode 'Combine'.

    transm.mode.combine
    
    buildSkid_13
  3. Sélectionnez 4 tours préalablement scannées se trouvant sur un territoire de surface.

    transm.to.<Territoire>.<NumTour> (x4)
    transm.to.montagne.1 (exemple)
    
    buildSkid_14
Envoyer l'énergie au Skidbladnir

Note:

Vous devez avoir entré la commande build.exe pour finir la construction du Skidbladnir.

  1. Ciblez le Skidbladnir avec le programme de transmission d'énergie.

    transm.skid
    
    buildSkid_15
  2. Activez les 4 tours, afin d'activer le Mégascan et ainsi finir la construction du Skidbladnir.

    transm.exe
    
    buildSkid_16