How to build the Skidbladnir
The building of the Skidbladnir and its navskids was created as an internal IFSCL mini-game. We strongly advise you to study the inventory's books, in order to find yourself the necessary codes and values to build the virtual submarine. Get to the inventory through the radial menu (right-click), then open the 'Book' section .
Step 1: Skidbladnir configuration
The first step is to configure the Skidbladnir's main hull with the virtual builder.
Preloading the Skidbladnir
Open the 'Virtual builder'.
build
Preload the Skidbladnir's building parameters.
build.skid
Configuring the Skidbladnir
Configure the Skidbladnir's building code.
Where is the Skidbladnir's building code?
The Skidbladnir's building code is on the page 245 of the Moby Dick book.

skid.code.<BuildingCode> skid.code.35S58B (example)
Configure the Skidbladnir's bipolar coordinates.
Where are the Skidbladnir's bipolar coordinates?
The Skidbladnir's bipolar coordinates are on the page 235 of the Moby Dick book.

skid.crdbipolar.<CrdX>.<CrdY> skid.crdbipolar.834.879 (example)
Configure the energy allocated to the Skidbladnir.
skid.energie.1000
Configure the Skidbladnir's modules building order.
What is the modules configuration's order?
When building the submarine, you must configure in a precise order each one of the 10 Skidbladnir's modules. This order is designated by the 3 post-its green, blue and yellow which are in the Moby Dick book. Each post-it designates in a certain order the book pages on which to find the submarine's modules.
Order 1
The green post-it on the book's first page indicates the configuration order of the submarine's first four modules (
main axis,stabilisers,shieldsandpropulsors). The post-it designates the number of the chapter on which the module's name is.
Order 2
The blue post-it on the 561 page indicates the configuration order of the submarine's 5th, 6thand 7th modules (
torpedoes,retrobrakesandclamps).
Order 3
The yellow post-it located on the 203 page indicates the configuration order of the submarine's 8th, 9thand 10th modules (
digital key,sonarandturbohelix).
skid.ordre.<Module> skid.ordre.propulseurs (exemple)
Step 2: Navskids configuration
Once the Skidbladnir's main hull is configured, you have to build the 4 navskids.
Preload a navskid
Preload the navskid's building parameters in the virtual builder.
build.navskid<X> build.navskidP (example)
Configuring navskids
Configure the navskid's building code.
Where is the navskids' building code?
The 4 navskids' building code can be found in the 20,000 leagues under the sea book.
Purple navskid
The purple navskid's building code is on the post-it on the page 371 of the 20,000 leagues under the sea book.

Yellow navskid
The yellow navskid's building code is on the post-it on the page 300 of the 20,000 leagues under the sea book.

Silver navskid
The silver navskid's building code is on the post-it on the page 266 of the 20,000 leagues under the sea book.

Red navskid
In order to find the red navskid's building code, get to page 390 of the 20,000 leagues under the sea book in order to find the code number (1, 2 or 3).
After that, go to page 373 and find the code linked to the number you have found on page 390.

navskid<X>.code.<Buildingcode> navskidY.code.48N79Y
Étape 3 : Compilation du Skidbladnir
Une fois la coque principale et les 4 navskids configurés, vous pouvez lancer la compilation du Skidbladnir.
Validez les différents paramètres que vous avez configurés en effectuant une simulation de construction.
build.sim
Lancez la compilation du Skidbladnir.
build.compile
Une fois la compilation terminée, lancez la construction du Skidbladnir.
build.exe
Étape 4 : Finalisation du Skidbladnir
Une fois le Skidbladnir construit, vous devez encore lui fournir une énorme quantité d'énergie à l'aide du Mégascan pour finaliser sa construction.
Préparer le programme de transfert d'énergie
Ouvrez le programme de transmission d'énergie.
transm
Passez le programme en mode 'Combine'.
transm.mode.combine
Sélectionnez 4 tours préalablement scannées se trouvant sur un territoire de surface.
transm.to.<Territoire>.<NumTour> (x4) transm.to.montagne.1 (exemple)
Envoyer l'énergie au Skidbladnir
Ciblez le Skidbladnir avec le programme de transmission d'énergie.
transm.skid
Activez les 4 tours, afin d'activer le Mégascan et ainsi finir la construction du Skidbladnir.
transm.exe
