[TUTORIAL] Construction of the garageSkidHow to build the garageSkid

How to build the garageSkid

The garageSkid is a room located at the top of the 5th Sector which serves as a garage for the Skidbladnir. Its construction was designed as an internal mini-game in the IFSCL. We strongly encourage you to study the books in the inventory to find the codes and values necessary for the construction of this room yourself. Access the inventory from the radial menu (right click), then open the 'Books' section .

Step 1: Configuration of the garageSkid

First, you need to configure the various parameters of the garageSkid using the virtual constructor.

Preloading the garageSkid
  1. Open the 'Virtual Builder'.

    build
    
    buildGarageSkid_01
  2. Preload the construction parameters of the garageSkid.

    build.garageskid
    
    buildGarageSkid_02
Configuring the garageSkid
  1. Configure the construction code of the garageSkid.

    Where to find the construction code of the garageSkid

    The construction code of the garageSkid is on page 93 of the book The Hunt for Red October.

    buildGarageSkid_book_code

    garageskid.code.BuildingCode
    garageskid.code.52G79S (example)
    
    buildGarageSkid_03
  2. Configure the bipolar coordinates of the construction of the garageSkid.

    Where to find the bipolar coordinates of the garageSkid?

    The bipolar coordinates of the garageSkid are on page 150 of the book The Hunt for Red October.

    buildGarageSkid_book_crdBipolar

    garageskid.crdbipolar.CrdX.CrdY
    garageskid.crdbipolar.781.811 (example)
    
    buildGarageSkid_04
  3. Configure the energy allocated to the garageSkid.

    garageskid.energy.600
    
    buildGarageSkid_05

Step 2: Compilation of the garageSkid

Once all the parameters of the garageSkid are configured, you must compile the room and then start its construction.

  1. Validate the different parameters you have configured by performing a construction simulation.

    Warning:

    If you have made a mistake in entering one or more parameters, a warning window will indicate the source of the problem.

    build.sim
    
    buildGarageSkid_06
  2. Start the compilation of the garageSkid.

    Note:

    You can speed up the in-game time by clicking on the clock that is in the agenda accessible from the radial menu (right click).

    build.compile
    
    buildGarageSkid_07
  3. Once the compilation is complete, start the construction of the garageSkid.

    build.exe
    
    buildGarageSkid-08