Cycle 4.0.X

How do I locate a replika?

Start a research with the Hyperscan to find XANA's replikas in the Digital sea.

:: Requirement

  • [Being connected to Lyoko] (14) :: Since

the [Digital Sea] (75) is infinite, finding a [Replika] (74 #virtualWorld_replika) while strolling randomly in digital waters is a small miracle in addition to being extremely dangerous. Fortunately, the [Hyperscan] (71) combined with the ['Digital Sea Map'] (70) allows you to find the [X.A.N.A. Virtual Worlds] (74 #virtualWorld_replika) much more easily.

{: #step_1} Step 1: Finding an

Infected Supercomputer The first step is to search for a Supercomputer worldwide or a region of the world that is infected with X.A.N.A. 1.

Open the ['Hyperscan'] window (71).




hyperscan```! [] (

/articles/25/V40x/locate%20Replika.001.png) 2. Select a region of the world (`Europe`, `North America`, `South America`, `Asia`, `Africa`, `Space`, `Antarctic`, or `Oceania`) to be analyzed. 

:: 
 :note You can also analyze all regions with the `hyperscan.all` command. 

</MarkdownWidget>

 ``hyperscan.<RegionDuMonde>
hyperscan.europe (example) ```! 
 
 
 [] (

/articles/25/V40x/locate%20Replika.002.png) 3. Start the analysis of the selected region. 

:: 
 :note You can speed up the game time by clicking on the clock frame in the [&#39;Clock&#39;] window (41). See the tutorials [&#39;Deactivating a Tower&#39;] (1), [&#39;Defending Heart Lyoko&#39;] (10), or [&#39;Defending Skidbladnir&#39;] (11) if X.A.N.A. goes on the attack. 

</MarkdownWidget>

 ```hyperscan.exe 
 
 
 ```! [] (

/articles/25/V40x/locate%20Replika.003.png) 4. Once the analysis is complete, the [Hyperscan] (71) will display the X.A.N.A. logo if it has found a Supercomputer infected with the computer virus. 

! [] (/Articles/25/V40x/locate%20Replika.004.png 

) ## {: #step_2} Step 2: Locate the Replika in the 
 Digital Sea Once a Supercomputer infected with X.A.N.A. has been spotted with the Hyperscan, you can transmit the coordinates of the [Replika] (74 #digitalWorld_replika) that it generates in order to locate the virtual world in the [Digital Sea] (75). 

1. Open the [&#39;Digital Sea Map&#39;] (70). 

smap```! [] (

/articles/25/V40x/locate%20Replika.005.png) 2. Transfer the coordinates of the [Replika] (74 #digitalWorld_replika) found with the [Hyperscan] (71).


smap.hyperscan```! 
 
 [] (/articles/25/V40x/locate%20Replika.006.png)